Mobile applications are the wave of the future, and MunkySea is going to ride that wave.


 

What is MunkySea?

MunkySea, Inc is in the business of building powerful and inexpensive software for the iPhone. The iPhone is perfect for many applications. It is a mobile computing platform, and as such, it is almost always in possession of its owner. There is an abundance of utility applications that would be very useful to their owners on a portable device that is nearly always in their pocket.

Furthermore, the iPhone is a great development platform. The iPhone operating system was derived from Mac OS X, a very capable Unix based operating system. Apple is known for innovation, and this product puts them far ahead of the competition. Even now, the competition is struggling to catch up. The immense breadth of applications available for the iPhone has undoubtedly contributed to its success. Furthermore, all these applications can be purchased at the push of a button on the device itself! The combination of applications and the innovative iPhone platform has resulted in a significant paradigm shift. This device is the swiss army knife of phones (but it fits in your shirt pocket better)!

Initially, we intend to develop utility applications that log events which occur on the go. GreaseMunky, our first offering, enables logging of many of the events involving your vehicles while you are away from home. Fueling, maintenance and trip logs are all supported, anything to do with your vehicle you can log in this application.

Thomas L. Redman

My name is Thomas L. Redman, I am the founder of MunkySea. A long time Mac enthusiast and developer, the transition to iPhone development was as natural as it was welcome. My career as a Macintosh developer began in 1987 on the Macintosh 512e. My interest in similar technologies began even before that when I was first exposed to the Apple Lisa, a predecessor to the Macintosh that also included a graphical user interface. The technology leap introduced in that product was profound and caught my attention.

When Apple introduce the Macintosh II, I was working at the National Center for Supercomputing Applications. NCSA was pushing the envelope in the area of scientific data visualization. The availability of "super computers" capable of performing computations at a much higher rate than traditional computers of the day enabled computations that before were unthinkable. These computations produced massive quantities of data. It just wasn't practical to analyze these numbers manually; a way was needed to visualize the data. This was the business of the Software Development Group I called home. Our job was to build desktop tools that supported computational scientists in their work. The Macintosh II was the perfect platform for these applications, and I spent several years building and managing the development of Macintosh software.

Now I have the opportunity to again develop software for an Apple platform, and I embrace that opportunity, and intend to write many apps. I will partner with top notch human interface and graphic arts talent to build the most beautiful and usable applications on the market. I am going to listen to feedback and let my users help me to find the good and bad with each application, so that each incremental upgrade will bear fruit for my users.